| Metroid: Other M | 
| From: Nintendo Category: Video Games Department: Electronics
List Price: $49.99 Buy New: $36.00 as of 9/6/2010 21:22 MDT details You Save: $13.99 (28%)
New (35) Used (8) Collectible (3) from $37.00
Seller: Dumbbunny Rating: 48 reviews Sales Rank: 19
Platform: Nintendo Wii Genre: adventure_games ESRB: Teen Media: Video Game Edition: Standard Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Operating System: Nintendo Wii Shipping Weight (lbs): 0.4 Dimensions (in): 7.5 x 5.3 x 0.6
MPN: RVLPR3OE Model: RVLPR3OE UPC: 045496901912 EAN: 0045496901912 ASIN: B002BSC4ZS
Publication Date: August 2010 Availability: Usually ships in 1-2 business days
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| Features:
| • | Metroid - Other M takes the best elements of 1st-person and 3rd-person gaming to create a seamless blend between game play, story-telling and dynamic cinematography, that feels like a movie you can control; you can hold the Wii Remote controller sideways while navigating and battling in 3rd-person; however, at any moment, you can switch immediately to Wii Remote pointer controls to examine and explore the environments in 1st-person perspective | | • | Metroid fans know more about Samus' suits and weapons than they do about what drives her; that's about to change, the story begins immediately following the events of Super Metroid, when a baby Metroid gave its life to protect Samus, with voice acting and a rich story, you will learn the engaging back-story of Samus as she weaves through an action-packed adventure aboard the Bottle Ship, a decommissioned space facility; as she hurtles into this new adventure, Samus will encounter her first men | | • | The development of Metroid - Other M is an exciting collaboration between Nintendo's Yoshio Sakamoto and Team Ninja; Sakamoto was the director of Super Metroid in 1994; Team Ninja is the renowned action developer of Ninja Gaiden. Metroid - Other M pairs Sakamoto's expert level design and exploratory focus of the classic Metroid series with Team Ninja's signature stylish, no-holds-barred action |
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| Editorial Reviews:
Product Description For decades, Samus Aran has been known as one of the first female protagonists in video games, and one of the most enigmatic. Having traded her haunted past for the solitary life of a bounty hunter, Samus finally tells her own tale in this revealing, personal story of her failings, her flaws and ultimately her motivation. Metroid: Other M is an unprecedented collaboration that blends the slick, action-packed production of the world-renowned Team Ninja development team with the game design talents of the creators of the original Metroid. Metroid: Other M is a dramatic new direction for a legendary franchise and a bold new blend between cinematics, storytelling and the best in interactive entertainment.
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| Customer Reviews:
Showing reviews 1-5 of 48
Interesting and different, but just OK... September 6, 2010 Renae Warneke I know there are many reviews of this game already, so I am going to try to make a completely non-subjective, unbiased review, only giving my personal input when indicated:
Metroid: Other M is an amalgamation of previous Metroid games: Story-based like Metroid Fusion, third-person action like Super Metroid, and puzzle-solving play like the Metroid Prime trilogy.
As stated in other reviews, the cinematics are not skippable. If you are looking for a game that is only based on player action, perhaps another title is better for you. Try experimenting with titles including "Mario". Metroid Other M makes your actions part of an overall story. I personally enjoyed the cinematic story. For those who think this makes Samus a whiny girl with "daddy issues", consider Samus's origin. Parents killed by Ridley, adopted by the Chozo, who in turn were eradicated by the Space Pirates... Who wouldn't have issues? This game makes Samus real. If you read the intermission text in Metroid Fusion, you will see that this fits in rather nicely.
As for gameplay, it can take some getting used to. The switching from third-person to visor mode can be disoreinting, to say the least. Switching to visor-mode is supposed to put you in the same viewing direction as you character, but you will quickly notice this is not always true. The best tactic is to get as far from an enemy as you can, and then aim with visor mode. Note: You cannot move in visor mode. On the other hand, you can only shoot missiles in visor mode, so it is vital. Many enemies can ONLY be destroyed by missiles.
By the time you are half-way through the game, you should have the transition down.
Word of Warning: There are no health or weapon pick-ups in the game. Most of the gameplay is trying to survive from checkpoint to checkpoint. You WILL die often, so don't think you will simply breeze through the game unscathed. Thankfully, you won't start far from the point where you die, even if it was not a checkpoint (Navigation Station).
As for the length of the game, take a look at the reviews that say it is too short. They are all entered on the day the game was released (Aug. 31, 2010). Either they skipped work and stayed up all night to play it, or they got it illegally before it was released. Either way, I bought it (legally) on the day it was released, played it for an average of 2 hours a day, and still have not finished it. I believe I am near the end, but I still haven't found everything. There is plenty of game to go around.
Now, I understand that there is some opposition to the "Prime" trilogy. I personally found that series to be extremely fun, and satisfying as far as story is concerned. Metroid Other M is NOT like the Prime series. You CANNOT play the game all the way through in Visor mode. Though I wish you could scan targets to find their weakness, visor mode only allows you to shoot missiles. On a few occasions, the story prompts you to search for hidden objects in Visor mode. This, in my opinion, is very difficult and not well executed. You may know where you are supposed to look, but there is almost no tolerance in the position of your cursor. You must be exact, and that can be aggravating.
Overall, the game is fun, but I'm not certain it has much replay value once you are through. Although some parts can be entertaining, others are just annoying. You only get to use your enhancements as your commanding officer (Adam) allows you. Typically, you get to use these abilities just AFTER you need them (i.e. the Varia Suit at the END of the fire stage). There are many puzzles to solve, finding ways to progress when you are at a dead end, but after you solve them once, there is no mystery. The scenery is certainly top-notch, but will get old eventually (especially if you are of the breed that despises the cinematics).
That concludes this review of Metroid Other M. It is a fun and different game, but still has some flaws. Overall, I would recommend it to anyone who is a fan of the Metroid franchise, but if you are new to the series, get one of the Prime games, or download Super Metroid to you Wii first.
See you next mission...
One Step Forward, Two Steps Back September 6, 2010 Eric A. Hartwell I just completed Metroid: Other M. I have completed every Metroid game ever made and this is the first one that I have mixed feelings about. I applaud Nintendo for going back to what made the original Metroid so good, but at the same time I feel cheated. Here is why.
Pros
1)Graphics looked very good as far as levels,enemy's and cut-scenes were gorgeous except it felt like there were too many of them.
2)3D third person platforming. Metroid games are perfect for 2D or 3D side scrolling. 3D First person worked very good in the Metroid prime series but I honestly don't think I would want to play another.
Cons
1)First person shooting mode. This is a horrible idea and never worked good in the game. It is too frustrating to keep switching back and forth between modes. The fact you cant move doesn't help either. They should have kept the game in third person only.
2)Level Design. Having mostly one entrance and exit to rooms is not acceptable level design. Most of the hidden places you had to go were just downright frustrating and hard to find. Unlike all the other Metroid games that start you in one place and then you must explore gathering equipment you need to reach other places this game simple leads you along like a mouse in a maze. The whole process of Adam telling you when you can use weapons you already have is a horrible idea. Having the game take place on a ship does not help either.
3)Controls. Not entirely horrible but still very sloppy and frustrating at times. They should have incorporated the nun chuck with the game.
4)Samus Speaks. I don't think team ninja knows what a "Silent protagonist" is. The whole idea behind the silent protagonist is that you create your own interpretation of the game character. This would satisfy most people because Samus is a mysterious character. Now she is a blond with daddy issues. Very poor taste by team ninja and Nintendo.
5)Music. Talk about the most mediocre soundtrack I've ever heard. The music was so bad I thought events were going to happen and nothing happened. There were a few reminiscent melodies but for the most part there was no new impressionistic songs. The sound effects were not much better.
6)Story. Plot was terrible and more complicated then it needed to be. The original Metroid had a better story. Why on earth would Samus take orders from an organization she has no part of. Most of the time I felt like I was an errand girl for Adam in the game.
7)Other weird and frustrating things. There are parts of the game where it turns into resident evil type of view. You can only walk very slow and have no other actions. This is very annoying and I saw no point to this. Some boss fights were simple frustrating because of having to switch back and forth between first and third person views. The idea of "focus" to replenish missiles and health is a ridiculous idea. Why do you need to find more missiles if you could just replenish them? No new weapons or abilities. The map system was of very poor design. The in game map never matched the orientation of the menu map so I was constantly confused on where I was. On top of that in some areas where your in game map shows different rooms and doors the menu map shows you are in one room.
Conclusion
If you have never played a Metroid game I think you might enjoy this game because you have no other Metroid games to compare too. I myself am a hardcore Metroid player and feel as though this game can't hold up to the quality the other games have. After I finished this game it did not feel like a Metroid game. It felt more like Ninja Gaiden in space with some Metroid thrown in. This game was lacking what made all the other Metroid games so great. Creepy atmosphere, intriguing level design, moving music, and a story that made sense. Overall this was a mediocre game. Just what you would expect from Team Ninja, but not from Nintendo.
I hope Link doesn't start talking next :/
Great story & bad gameplay make for an average experience September 6, 2010 GarionOrb (Houston, Texas United States) Right from its grand announcement at E3 2009, Metroid: Other M has divided the gaming community. The first trailer showed some rather intriguing cinematics, and a return to 2D exploration reminiscent of Super Metroid (arguably the best game in the Metroid series). Then we learned that developer Project M (a joint venture between Nintendo and Tecmo's Team Ninja) had planned from the outset that this game would only be played with the Wii remote held sideways. The point was to return to a simpler control scheme that resembled the old NES controller. This is when people became dubious, and rightly so. The result is surprisingly sketchy, unpolished and erratic. Sad to say, Metroid: Other M is a huge disappointment.
Let's start with the controls. Like I said, Samus is controlled by holding the Wii remote sideways. You move her through a 3D plane with the D-pad, jump with the 2 button and fire with the 1 button. Pressing A will cause Samus to assume her morph ball form, in which case the 1 button lays bombs. To shoot missiles and use the grappling beam, you must point the Wii remote at the screen, which causes the game to shift to a first-person perspective similar to the Metroid Prime series. Only in this game, Samus cannot move while in this mode. While in regular third-person mode, the game utilizes an auto-aim mechanic. You have no control where your shot will go, as it'll be aimed towards the closest enemy. Normally, this works rather well. When running through a corridor, you can simply keep running straight ahead while tapping the 1 button and get very satisfying results. However, when the auto-aim is REALLY necessary is during boss fights, and in this case it's far too unreliable. This is especially true during the last two major boss battles in the game. During those times I was really tempted to just quit. Going to first person mode is very fluid, except again, during major boss fights. During these frantic moments, you have to find time to point the remote at the screen, find the weak spot, charge up and fire. But since Samus can't move, this becomes an exercise in frustration on some fights. And while the transition from third-person to first-person is smooth, you still have to find your reticle. Using the d-pad to move Samus around works okay, but it's far from efficient. You'll find your fingers start to get sore pretty soon, right before your whole hand cramps up. The Wii remote is not a comfortable controller to hold sideways in a frantic and fast-paced game like this. This makes me wonder why they bothered with this control scheme at all. The point was to make this Metroid easier and simpler for non-gamers to pick up. But aside from the control scheme, the game is anything but. This is still a hardcore experience, and your casual gamer will NEVER last through it...so why not just add analog control?? The way it is, the game feels rushed and unfinished.
For the first time in the series, Samus has a real voice. And here is something that I personally like...it is very nice to actually see this iconic character in this light. She's still the strong bounty hunter we've all come to know, but she also has insecurities just like a normal human being. It's good to see that, and I hope that Nintendo continues to give their characters a true personality (I'm looking at you, Link). The story in Other M is very good. At times, the monologues border on melodramatic, but it's not terrible. The story moves rather quickly and is very interesting with a few plot twists here and there. As a direct sequel to Super Metroid, this is awesome. The only weak point in the game is the character of Adam Malkovich, whom Samus idolizes as a father figure. He is the source of her strong feelings and self-doubts. Unfortunately he has the personality of a brick wall. The character is horribly constructed and you wonder why Samus feels so much for him.
Probably the most absurd aspect of this game is the method in which Samus regains her weapons and abilities. In past Metroid games, she somehow loses them physically and must recover them throughout the adventure. In this game, Samus keeps all her powers throughout, but chooses not to use them until Adam gives her authorization. While the end result is the same as the other Metroid games (that you only gain abilities at certain points in the game), it's difficult to believe that Samus would willingly take damage by adventuring through a volcano without her heat-resistant Varia suit. Plus Adam's timing in authorizing said weapons is ridiculous. Most of the time, they're authorized mid-boss battle. Other times, during normal exploration, you'll come across an obstacle that requires an unauthorized ability, and you have no choice but to go back. Except when you get back, your ability is suddenly authorized so then you have to backtrack! It makes no sense whatsoever, and it ruins the integrity of the game.
The game will run you roughly 10-12 hours if you want to strive for 100% (all item locations are conveniently displayed on your map). Once you reach the game's fake ending (there's a whole extra mission after the credits roll), a nice theater mode is unlocked that allows you to watch all the cutscenes in order with pre-recorded gameplay thrown in to bridge the gaps. This is rather cool, as the story is the very best part of this game. But once you beat the game, there's little reason to go back. The game lacks the fun of Super Metroid, and it lacks the polish of Metroid Prime. Graphically, it's sub-par, even for a Wii game. The cutscenes are nicely rendered, but so compressed the video quality turns out blurry. The sound is weak due to the Wii's lack of surround sound processing, though it just screams for a nice 5.1 digital surround mix.
All in all, a decent game that is saved by the story, but killed by the horrendous gameplay. Metroid fans will still want to pick this up, but anyone new to the series would do well to play one of the better entries first.
Long time metroid fan hated this game September 6, 2010 George P. Burdell (Atlanta, GA USA) 0 out of 1 found this review helpful
Do not buy this game.
I waited for this game since it was announced. The play control looked fresh and interesting. I was really excited about the potential.
Switching between first person and third person to fire missiles was annoying and irritating. This game would have been great if they retained the ability to MOVE while in first person using the nunchuck and allowed side scrolling play otherwise.
I played this for about 3 hours. After many tedious battles where I died because of the annoying and non-responsive play control, I just got tired of yelling and swearing at the console and restarting. Gone are the days of collecting missiles and energy tanks. Welcome the days of "concentration." You can concentrate to restore missiles? I bet Samus wishes someone told her that a long time ago.
This game was not fun. After 3 hours of total frustration I packed it up and sold it used online. I am was so mad and disappointed. DO NOT BUY. You will regret it.
A Fantastic Metroid Experience September 6, 2010 Michael Needham (So-Cal) My thumbs are sore for the first time in a decade because the simple two button mashing system is back. I love it. I get overwhelmed by video games these days. When you have to spin two joysticks while firing with a button sticking out of the top of the controller, the game stops being fun. I love how Retro brought back the simplicity of just using a couple buttons. This is how video gaming should be.
The cut-scenes are horrendous. Samus's voice is very irritating. She reminds of that one girl from What's Eating Gilbert Grape. She sounds like she's reaching nirvana with every self-captivating thought she spews out. It's annoying. The whole storyline is incredibly cheesy. Also, they take too long. I think the game would be better without them.
Still, I buy games for gameplay. Metroid: Other M is a perfect two button blaster. I highly recommend it for anyone who misses getting callouses on their thumbs. If they made them all like this, then my wife would probably divorce me for lack of attention.
Showing reviews 1-5 of 48
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